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CropCorp

Press Kit

Fact sheet, descriptions, screenshots and contact details for CropCorp.

Everything a write-up needs, in one place. Screenshots are free to use with a credit and a link back. If you need something that is not here, ask — the answer is almost certainly yes.

Fact sheet

Title CropCorp
Genre Third-person action tower defense
Players 1–4, co-operative
Platform PC first. Console and other storefronts under consideration.
Engine Unreal Engine 5
Release To be announced — in active development
Price Not yet set
Content rating Family-friendly. Defeated enemies burst into coins; there is no blood or gore.

Short description

A comedic co-op action tower defense where you farm the village that feeds your defences, then fight beside them when the Taxman’s collectors arrive.

Longer description

CropCorp drops you into a blocky kingdom with a hoe, a granary and an incoming invoice. Between waves you farm, fell trees, mill planks and put up walls. During waves you fight in third person alongside the scarecrow turrets you built, because neither the turrets nor you can hold a wave alone — that balance is measured with an automated test harness, not guessed at.

Villagers live in the world rather than sitting in a menu. They take job orders, carry out repairs, get injured, walk home, rest and eat from the granary. Everything you own costs something to keep, so a bigger kingdom is a hungrier one.

Play solo or with up to three friends on a shared kingdom, with shared technology and personal hero progression. The kingdom always falls in the end. How long you keep it standing is the score.

Features

  • Third-person combat with knockback, hitstop and a camera that kicks
  • Build scarecrow turrets and barricades your hero can vault but enemies cannot
  • A living village of villagers with jobs, injuries, hunger and homes
  • Production chains from felled trees through to finished walls
  • Co-op for up to four players on one shared kingdom
  • An open, classless skill tree — pick a hero face, then build whatever you like
  • Survival scoring: your score is how long the kingdom stood

History

CropCorp began as a farming sim and was rebuilt from scratch as a tower defense once it became clear the defending was more fun than the farming. The first playable wave came together in a single session, and a hands-on playtest returned the verdict that mattered: “dumped right into it, felt great.” That was the gate the project needed to pass before any real art was made.

Images

Screenshots are on the home page and throughout the dev log. They are from an in-development build using placeholder art — every object on screen is an engine cube tinted from a shared palette. Please label them as work in progress.

Contact

For interviews, review keys or anything else, get in touch through the notify form on the home page and it will reach the right inbox.