An eighteen-year-old played CropCorp for fifty-four minutes and said the same thing four times in his first three minutes: the text is too small. He was wearing glasses at the time. That single note…
Two people who had never seen CropCorp before sat down and played it, and their notes ran the night's work. There is no substitute for this. A build you have been staring at for a week is a build you…
Two orders landed together and turned out to be one system: the village needed an industry, and the hero needed a build. Ore feeds the guns, the smithy feeds your hands. The important call was what…
The user played twice (day 1→21 solo — survived the day-18 crisis, beat the chapter-2 boss, called it: "tougher, much tougher... dying a lot is great" ) and fed back continuously; everything below…
The morning after the day-40 marathon, the playtest notes said the same thing three ways: "with 30 guns it's hard to see quickly what's what" , "guns to show hit points left" , and — the big one —…
The turrets have been the same scarecrow since the first playable wave. From tonight they have careers. Walk up to any gun, press [E] , and its card opens over it in the ledger's paper: three tracks…
Left in charge for eight hours, the build grew its two most requested prototypes. The prologue : the game now cold-opens inside CLAUSE & CO. — COLLECTIONS DIVISION, where you are the taxman.…
The game had a first act and then a cliff. It now has a second one. Clear a chapter and the field itself grows , in every direction, like a ring on a tree trunk — and the new ground is dressed as won…
Two of the day's jobs were the same bug wearing different clothes, which is becoming a theme here. Villagers steer directly with no pathfinding, so a worker who ended up on the wrong side of your own…
Up to this point CropCorp was silent, and a silent tower defense is a spreadsheet with a camera on it. It now has music that knows what phase you are in: one village tune, arranged four ways — prep,…