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Dev Log

Build notes from CropCorp, written as the work happens. Balance data, bugs worth the retelling, and the occasional thing that only broke because it was funny.

The village wakes up

CropCorp stopped being a defence prototype tonight. There are villagers now, and they work for themselves. You do not order individuals about. You set how many bodies go on each job — woodcutter,…

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Phase 0: the first playable wave

The prototype went from an empty project to a playable wave in a single session. The whole thing is C++ with essentially no authored art — every object on screen is an engine cube tinted from a…

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